﻿package GameUtils  {
	
	public class MarkData 
	{
		private var FIndex:int;
		private var FY:Number;
		
		public function MarkData()
		{
			FIndex = -1;
			FY = new Number();
		}
		
		public function get Index():int
		{
			return FIndex;
		}
		
		public function set Index(AIndex:int):void
		{
			FIndex = AIndex;
		}
		
		public function get y():Number
		{
			return FY;
		}
		
		public function set y(AY:Number):void
		{
			FY = AY;
		}
	}	
}
